Storage Space

Uncompressed graphics, audio, and video data require substantial storage capacity,
which is not possible in the case of uncompressed video data, even given today’s CD and DVD technology. The same is true for multimedia communications. Data transfer of uncompressed video data over digital networks requires that very high bandwidth be provided for a single point-to-point communication. To be cost-effective and feasible, multimedia systems must use compressed video and audio streams.

Most compression methods address the same problems, one at a time or in combination. Most are already available as products. Others are currently under development or are only partially completed. While fractal image compression [BH93] may be important in the future, the most important compression techniques in use today are JPEG for single pictures, H.263 for video, MPEG for video and audio, as well as proprietary techniques such as QuickTime from Apple and Video for Windows from Microsoft.

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